Richard Schneider — design, programming, and whatever else.
Flagstone's raycasting engine is largely constructed from the raycasting section of Lode's Computer Graphics Tutorial.
This game was created for the July 2014 edition of #onegameamonth. It's also the first game I made for #onegameamonth. Sorry for the bugs and/or lack of features.
The source code for Flagstone is available on GitHub.
Thanks for playing!